design_solutions/%5Banimation%5D
[artist's bio]
 
design_solutions/%5Bresume%5D
 
design_solutions/%5Bportfolio%5D
 
design_solutions/%5Blinks%5D
 
design_solutions/%5Be-mail%5D

 

o, what is it I do exactly? Well, I went to Parsons School of Design in the early '80s to become a "professional" Artist. Back then I thought I wanted to be a painter. After a while, I thought I wanted to be an illustrator (basically a painter with a pay check). Finally, I decided graphic design was the field for me.

Upon graduating Parsons I began working as a paste-up mechanical artist. I was taught by professionals. They shared their secrets with me. They taught me to squint at my work for better visual accuracy. That's how I developed my hawk-like precision, shortly followed by my first prescription eyeglasses (thanks guys).

In the early '90s I bought my first home computer - a Macintosh IIci. I taught myself a few applications and found a niche in the textile market. They were still doing everything by hand. For a set price, I would create patterns and put them into repeat for mass reproduction. I cleaned up.

After a while I started a very small business with my college buddy, Nigel Hendrickson. Together we created some of our best work. Getting bored with print, Nigel and I teamed up with Dan Stechow and Kevin Marth to form a multimedia company, Brainstorm Interactive (AKA Brainiac Interactive, AKA Braincraft Interactive).

After settling on a name (Braincraft Interactive), we created websites and CD ROM's for companies such as: AT&T Capitol, Compaq, Astra Merck and Lucent Technologies to name a few. But alas, running a business is not my passion, design is my passion, so I'm on my own again.

In my 20+ years as a designer, I've done everything from print to multimedia. I've designed conservative Law magazines and created CD ROM's about The Grateful Dead. I've tried to lay out my portfolio to reflect my diversity as well as my creativity. Have a look....