o,
what is it I do exactly? Well, I went to Parsons School
of Design in the early '80s to become a "professional" Artist.
Back then I thought I wanted to be a painter. After a while,
I thought I wanted to be an illustrator (basically a painter
with a pay check). Finally, I decided graphic design was
the field for me.
Upon
graduating Parsons I began working as a paste-up mechanical
artist. I was taught by professionals. They shared their
secrets with me. They taught me to squint at my work for
better visual accuracy. That's how I developed my hawk-like
precision, shortly followed by my first prescription eyeglasses
(thanks guys).
In
the early '90s I bought my first home computer - a Macintosh
IIci. I taught myself a few applications and found a niche
in the textile market. They were still doing everything by
hand. For a set price, I would create patterns and put them
into repeat for mass reproduction. I cleaned up.
After
a while I started a very small business with my college buddy,
Nigel Hendrickson.
Together we created some of our best work. Getting
bored with print, Nigel and I teamed up
with Dan Stechow and Kevin Marth to form a multimedia company,
Brainstorm Interactive (AKA Brainiac Interactive, AKA Braincraft
Interactive).
After
settling on a name (Braincraft Interactive), we created websites
and CD ROM's for companies such as: AT&T Capitol, Compaq,
Astra Merck and Lucent Technologies to name a few. But alas,
running a business is not my passion, design is my passion,
so I'm on my own again.
In
my 20+ years as a designer, I've done everything from print
to multimedia. I've designed conservative Law magazines and
created CD ROM's about The Grateful Dead. I've tried to lay
out my portfolio to reflect my diversity as well as my creativity. Have
a look.... |